The Professional's largest hackathon for retail and e-commerce in Europe

From June 12-14 2020, 250 hackers are expected to attend the 1st edition of HACK_RETAIL, the biggest Retail and E-commerce Hackathon ever held in Europe. 250 hackers, 15 retailers, 10 technology partners and one common goal : to come up with effective solutions answering retailers’ issues within 48 intensive hours. Altogether, that’s 50 teams of 5 hackers selected for their excellent profile, vying to be the most creative to solve challenges around 5 main tracks: Community Engagement, Sustainability, Loyalty, Seamless Customer Experience and Security.

       

View full rules

Eligibility

Focus on hackers' profiles

  • 80% of professionals
    (developers, UX designers, marketers, e-commerce and retail professionals)
  • 20% of final-year students 

 

You can pre-apply if you are

  • Retailer / E-commerce
  • Solution Provider
  • Agency
  • Startup
  • Professional 
  • Student
 

Requirements

250 hackers, 15 retailers, 10 technology partners and one common goal : to come up with effective solutions answering retailers’ issues within 48 intensive hours. Altogether, that’s 50 teams of 5 hackers selected for their excellent profile, vying to be the most creative to solve challenges around 5 main tracks: Community Engagement, Sustainability, Loyalty, Seamless Customer Experience and Security.

 

Judges

TBA

TBA

Judging Criteria

  • Business Value
    How significant and relevant is the challenge that the solution is trying to solve? Does that problem affect a market that we know and understand? Does it have a market?
  • Relevance
    “Relevance” is an attempt to measure the important “wow” factor: the impression the hackathon entry makes when you see it. Is it something a human being would feel delighted, excited, empowered, or even relieved to use?
  • Realistic Capability
    Which teams built working solutions? Which bit off a little more than they could chew? What gets done in the space of a hackathon is a decent indication of the dependencies and level of effort that would be required to put the technology into production.
  • Level of innovation
    Technology can be cool but not innovative — and vice versa. Apart from relevance, “level of innovation” is our take on participants’ awareness of other attempts to solve critical challenges. Does it do something new and unique ?